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Houdini.
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Tools
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Templates
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Procedural modelling
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Copernicus (COPs) texturing
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Apex rigging
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and various other experiments...

#17 - Apex Horse Rig (10.2026)
Rig-components include: auto polevec (+blend), leg space switch, ik/fk blend and state switch, scapula aim + fk option, hoof controls for roll, tilt, fetlock, mirror limb poses.

#16 - Apex Rig - digitigrade leg (05.2026)
Rig-components include: auto polevec (+blend), leg space switch, ik/fk blend and state switch, hoof controls for roll, tilt, fetlock, mirror limb poses.

#15 - Apex - comparitive anatomy, biomechanics of rear limb (05.2026)
From screen left: Unguligrade - equid, Digitigrade - felid, Plantigrade - ursid. Various rig-components for articulation include: auto polevec, auto hock, foot-hoof-fetlock roll and tilt control attributes.

#14 - Apex Rigging - auto polevector (05.2026)
(Primate, chimpanzee) custom rig-component auto polevector. Orient/aim driven by specific tip component rotations to make it more stable. Has additional local control and blend attribute to turn off. Reverse foot plantigrade setup with control attribute ‘roll’.

#13 - Tail builder - kinefx (10.2025)
Geometry and skeleton joint capture in more natural curled pose. Variable sized vertebrae, editable tail profile shape during deformation tests. Skeleton joints linked to procedural skin geometry and tail straighten neutral pose

#12 - Kinefx rig - feather proxy geo posing (10.2025)
Procedural joints and skin weights driven by full feathers.

#11 - Texture Atlas (09.2025)
Procedural atlas building and non destructive referencing

#10 - Scales - part 2 - scales geometry (08.2025)
All scales share same template topology, border inset, resampling, smoothing for variable profiles

#9 - Iris groom - cat example (07.2025)
Geometry bounded. Multi layered system, main fibre randomisation/percentage control

#8 - Chain - fit along any deformed curve (07.2025)
UV grid layout across UDIMs
(credit: parallel transport, Entagma)
(credit: parallel transport, Entagma)

#7 - Scales - part 1 - scales texture (06.2025)
Variable outputs from cells, colour per cell driven by skin noise (3d)

#6 - Whale ventral grooves (06.2025)
Curve bias patch deform

#5 - Spike scatter clean topo weld (05.2025)

#4 - Giraffe cell pattern (05.2025)
Points > COPs (Copernicus) > groom

#3 - Variant(s) spacing from size (05.2025)

#2 - Bacteria/lichen growth (04.2025)

#1 - Dragonfly wing (05.2024)
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