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R & D

Houdini procedural modelling, tool development and various other experiments.​​

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#13 - Tail builder (kinefx) - geometry and skeleton joint capture in more natural curled pose. Variable sized vertebrae, editable tail profile shape during deformation tests. Skeleton joints linked to procedural skin geometry and tail straighten neutral pose.

#12 - Kinefx rig - feather proxy geo posing - procedural joints and skin weights driven by full feathers.

#11 - Texture Atlas - procedural atlas building and non destructive referencing

#10 - Scales - part 2 - scales geometry - all scales share same template topology, border inset, resampling, smoothing for variable profiles

#9 - Iris groom (cat example). Geometry bounded. Multi layered system, main fibre randomisation/percentage control

#8 - Chain - fit along any deformed curve. UV grid layout across UDIMs

credit: parallel transport, Entagma

#7 - Scales - part 1 - scales texture - variable outputs from cells,

colour per cell driven by skin noise (3d)

#6 - Whale ventral grooves - Curve bias patch deform

#5 - Spike scatter clean topo weld

#4 - Giraffe cell pattern, points > COPs (Copernicus) > groom

#2 - Bacteria/lichen growth​

#1 - Dragonfly wing

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