
Super Mutant, Fallout Season 2 • Amazon Prime (2026)
Side Missions • McDonald's • 2026 ⚙️ Made custom hair setup for stylized hair grooms (similar to Disney's Tonic tools) sculpted geometry driving hairs not an advect into volume. This allowed more art directed clumps to match Blizzard character designs exactly. [World of Warcraft] • Orc - model, texture, lookdev, groom - Up-res Blizzard game-res asset. Model re-sculpted. Lookdev full character, reworked for physically based shading. Textures I focused on were for skin, eyes, teeth. - Groom + lookdev - made stylized groom sticking out of gloves and boots to replace original model geometry. • Blood Elf, Bella - model, texture, lookdev, groom - Up-res Blizzard game-res asset. Textures and lookdev updated for physically based shading. Replaced skin and eye textures. - Groom + lookdev - stylized groom with ponytail matching original IP. • Earthen Dwarf - lookdev - Lookdev in Arnold to match shading of the original Blizzard asset turntable in Renderman. Shading included: gems, stone, gold, leather, steel, copper, flaming eyes. - Retake on shading and lookdev of beard to make it look more like copper. This was a character trait however not represented in original reference turntable imagery. - Updated shading and lookdev for the eyes matching a client reference for flaming internal effect. Mixture of additional procedural geometry and updated shading.
Fallout Season 2 • Amazon Prime • 2026 I made the Super Mutant for the latest series of Fallout. Collaborating with ILP studio I covered all the build disciplines on this character: concept, model, texture, lookdev, groom. Build highlights included, some new Houdini setups for added complexity and micro detail: ⚙️ Skinflakes (not a scatter method) ⚙️ Per skin pore vellus 'peach fuzz' hair ⚙️ Meniscus generation
No Nasty Surprises • Capital One • 2024 • Badger model anatomy • Head refine (groom, texture pattern) • Cross-discipline feedback/direction: skeleton joint positions, skinning, rig puppet control configuration, animation facial expressions, solaris render setups & lineups for presentation


















